Change that Spec!
I toned the spec down for the chair, it was originally leather, but I think I am going with that silk material. hmm..Might come back to this one later.
Updating the Killzone Gun
Lighting fixes everything! Aded more color to the gun instead of a flat gray. Might revisit this later for another color scheme.
Halo Prop Resurfaced
Added a bit more color to the Halo prop and fixed the muddy textures by hand...:P
Low Poly for Sci Fi Hand Rifle
A bit heavier on one end than I hoped, but I think this could just work silhouette-wise.
Re-textured Axe 2
Wanted a different feel for this weapon. Originally had a jaded green tone to it, but when rendered the lights zapped all the color out, so I saturated most of my stuff now...
Axe 1 Re-textured
More saturated colors and less gray-tones.
Axe update
Changed the shapes a bit as Dylan suggested. Added more geo to reduce faceted-ness as Rocky requested. Gonna have to redo the textures and normals.
Defining the blockout
The Blockout is starting to take shape now...almost to low poly, but I need to add more geo...
Staff update
Hand painted some stuff...Thanks again to Dylan...I am learning his techniques as he was teaching Adriana...mwahahahaha...Not nearly as good, but it was better than before.
Blockout of Sci Fi Weapon
Super simple blockout...I wanted to change the silhouette nmore drastically, but it messed with the weight of the entire piece so I decided to maintain a more balanced piece and add more Sci Fi details to the sculpt or in the textures.
Chua Prop Update
Got that opacity to work...Finally!
Next item...Sci Fi Hand Rifle
Leaning towards the six in the lower left hand corner. I wanted to go with an old timey handle and trigger, but also with a sci fi flare to it. The others are just inspiration and a reminder on silhouettes, silhouettes, silhouettes...
Resculpted the column
Also put it into the Marmoset renderer
Went back and reworking the Asura prop
Got feedback about the cracks and the form, so I went back to make the cracks look more like cracks...at least I got reference to go off of...and I think they look like cracks...
Textured
I did what Collin advise to do which was the inflate tool. Thanks Collin, wanted to do that in the first place, but had no idea that the tool even existed. Thanks, it helped me more than you know.
Added some trim detail
So hard to keep the hand steady...
Started Zbrushing
So I used a duplicate from the scene. Just that one where I tried reducing the polys was the one that got corrupted. Don't really know what happen, but gotta move on. So advice of the day...Even backups get corrupted as well so duplicate your progress along the way...at least something is salvage-able within the scene....unless its the whole scene for both files then its time to suck it up and model/texture twice as fast!
Low Poly for Zbrush
Gonna sculpt in some details...
Bioshock: Chair blockout
Simple blockout of the chair...Gonna add more padding and those are just placeholder legs. The legs are most likely gonna surround the chair like trim/scroll work. This is gonna be interesting.