Saturday, May 31, 2014

UVs and Bake



I was gonna go crazy on the sculpt, but..I looked at the weapons in the game again and I find that most of the sculpts was pretty simple so I kept it at that, not too fancy.

Friday, May 30, 2014

Blockout for both versions


Put the scale dude in there to see the length and the size. I decided to make the blades bigger so that it seems like a good weight for the male character in the game. 
Change the silhouette


Exaggerated the blade more and shortened the handle a bit to create a more close combat/ one handed feel to it.

Thursday, May 29, 2014

blockout of the first axe


Probably gonna go with a fire theme.
Orcs Must Die Reference






http://deazeroth.blogspot.com/2011/09/two-handed-axes-stuck-in-middle-with.html
http://wcunderground.freeforums.org/trial-of-the-crusader-horde-alliance-weapon-pack-t1420.html

Reference for the first axe that I am going to make for 'Orcs Must Die' ---Since it is two different versions, it would have to be two completely different silohuettes so I need all the reference I can get. Even though there are no axes in this game, there is a Dwarven hammer for the war mage. So... tecnically, its the same basic concept where it is a short range attack and instead of a blunt object, it is now a sharp object. So in short I would use the Dwarven hammer for reference as well.


Monday, May 26, 2014

Details Added



With the details added, it was best that I added some color to that gray or it would have a totally different feel to it.
Texture Color Scheme


Decided to go with these colors for now. Gonna run through a detail texture pass...Just a base color for now.