Wednesday, April 30, 2014

Prop 4 Concept



http://www.wildstar-online.com/en/news/mondo_zax_and_victor_lazarin.php/

Going with the Chua character since it is a newer race among Wild Star and this guy is Mondo Zax, the most awesomest character!

Monday, April 28, 2014

In UDK:

Unreal Engine!!! What are you doing to my normals?!!!
Normals


Tried popping out the normals more for the statues, could barely see it before. Mental ray rendered.
Textured:



Need to fix a few things, the normals and the texture for some areas.

Saturday, April 26, 2014

Zbrush Fix:


Tried fixing the blobbiness of this one with more HPolish and tried to define more of the details. Want the whole column to be worn by sand and covered by moss and dirt. Well..its all gonna be in the texture now....

Wednesday, April 23, 2014


Blockout:



Simple blockout. Going to fix up on the low geometry to enable a better bake/ and a high poly for zbrush.

The concept:


I couldn't find a thing that I wanted to do, so I went and search online for hours and stumbled  upon the guys who did the concept art for Uncharted 2. Soooo....most of the concept was inspired by Tibetan culture, which more research is needed.For the time being I am going to go with one of these columns...ahhh...so much time wasted on reference! Better get to work on modeling and researching at the same time!

Monday, April 21, 2014

In UDK



Fixed some edges and in UDK, might do an emissive


Sunday, April 20, 2014

Saturday, April 19, 2014

Zbrush Details


Decided that just plain colors was too boring, so I added some details. 

Wednesday, April 16, 2014

Prop 2 : Sculpt

Started sculpting


Prop2: Thickened


So I thickened the staff so as to not to lose the silhouette and extended a bit longer so it does not look like a club.

Tuesday, April 15, 2014

Prop 2: Staff


Never done a staff before. :P. Super stoked! Fantasy stuff!!!! Designed this staff for the crystal maiden from Dota 2. Seeing as to how the previous staffs contain elements of swirls, wings, feathers, and crystals; I decided to take elements from it and come up with what I have now. Any advice is welcome!

Monday, April 14, 2014

In UDK




In UDK with emissive. THE PREVIOUS RENDER WAS MENTAL RAY

Power supply


Fixed the texture so that the color is not so saturated. Might want to add an emissive to the activated one. Also beveled some edges so it is not so harsh. pretty satisfied with the re-worked version.


Textured

Textured it as close to the concept as I can get. Probably get the inactive state in there as well as doing the glow for the active state. Any suggestions?

Saturday, April 12, 2014


Update: Zbrush Final

Finally zbrushed it the way I want and slapped a reflected map for that chrome feel.



Tuesday, April 8, 2014

Update continue:

Active and inactive: Super low poly no bevels..:P

Monday, April 7, 2014